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A texture change that, depending on the package installed, reduces or removes white trails from weapons and arrows.
#Dragon age origins storage manual
Requires a non-standard manual install, with very specific instructions as to file placement (i.e., not in the regular override Shortens the visual effects of most buffs to one second. (I’ll address VFX removal for DAA in a post specific to that expansion.)
#Dragon age origins storage mods
(Wynne’s Vessel of the Spirit, I’m looking at you.) Sadly, many of the mods I rely on (and would recommend) are no longer available, so the following list is very incomplete. I try to eliminate or reduce as many visual effects as possible, and the ones I can’t mitigate irritate me to distraction. I know a lot of people enjoy the sparkles and glows from talents and enhanced weapons, but I find them very distracting. The SweetFX configurator + foxghost’s bluesky settings for DAO improve it. The lighting in DAO is epically horrible in its epic horrible-ness.
#Dragon age origins storage mod
(Note: Optional FTG UI Mod version for use with that mod.) A keyboard shortcut to hide the response interface and subtitles during conversations and cutscenes. Ĭleaner screenshots from conversations by beertje. An alternate texture edit which makes the underfoot circles during combat less intrusive but still visible. A texture replacement which eliminates the underfoot combat circles entirely, for increased immersion.Ĭircles Be Gone by 4Aces. When completed, this will probably replace Detailed Tooltips on my list. Still a WIP, this is an updated take on Bidby’s mod, based off of a more recent version of the game. (There is also a ‘detailed tooltips’ file included in Just Another Fixpack, but lacking any documentation or explanation of what it does, I’ve continued to instead use this standalone.) Grenade and inspiration bonus tooltips to provide more detailed (Has unusual installation requirements and directly overwrites/replaces Bioware’s cursor textures I strongly urge making a ‘safe’ backup of the affected files prior to installation.)ĭetailed Tooltips by Bibdy. Increases the size of all in-game cursors slightly.
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A partial overhaul of equipment icons which assigns a unique, representational icon to each item.īy Rikkiya. An external utility that enables toggled Autorun and usable/lootable item highlighting. (Also works in Awakening and other DLC.)Īutorun and Tab Highlight Toggles by Muckbeast. Use up to four quickbars per character, navigable using Next/Previous arrows. (And it works in Awakening and other DLC.)Īdvanced Quickbar by Anakin. Compatible with FTG UI Mod, and with some quickbar swapping mods I’ve successfully used it with both Advanced Quickbar and Auto Swap Quick Slot Bar. Unlocks up to 50(!) quickbar slots and allows for a variety of customization options to accommodate different display sizes, via the included configuartion utility. (Works in DAA and other DLC, and includes compatibility override for The Winter Forge.)įtG Quickbar - Center and Multi Rows by FollowTheGourd. ‘Tis indeed Maker-sent for this old lady with failing eyes and a widescreen monitor. Embiggens much of the user interface ro use more of the screen, including the inventory *points up there* and codex/quest/conversation history text: Why is that text so teeny-tiny? Why did Bioware give us so many spells, and not enough quickbar to make them all useful? Why is there so much crap glowing on the screen and making all my terrible screencaps even worse? Why is there so much loot only obtainable by rogue PCs in the early stages of the game (when every copper really counts)? And why are both inventory and storage limited to the point that the player is sometimes forced to choose between either discarding salable items or a mid-dungeon, immersion-breaking trip to a merchant? WHHHHHHHYYYYYYYY? Can you tell me WHHHHHHY? /jimmy somerville voiceįtG UI Mod - More Readable Fonts and UI by FollowTheGourd.